Unity game development for the next milestone that matters
Use HAPZ when a Unity project needs a dependable production partner: a new build, specialist support inside an existing codebase, technical cleanup, or QA and optimization before release.
Core Capabilities
Unity 2D & 3D Games
Sprite-based 2D games to fully 3D open-world environments. We work across every Unity rendering pipeline — URP, HDRP, and Built-in.
Unity Multiplayer
Real-time multiplayer using Photon PUN/Fusion, Mirror, Netcode for GameObjects, or custom socket solutions. Matchmaking, lobbies, and server-authoritative gameplay.
Unity VR/AR/XR
Meta Quest, Apple Vision Pro, HoloLens, and mobile AR. OpenXR, XR Interaction Toolkit, AR Foundation — we build immersive experiences across all headsets.
Unity WebGL
Browser-playable games optimized for fast load times and small builds. Perfect for marketing activations, educational games, and product demos.
Performance Optimization
Profiling, batching, LODs, object pooling, memory management, and shader review targeted to the devices and performance budget that matter to your release.
Custom Tools & Editors
Custom editor windows, inspector drawers, ScriptableObject architectures, and build pipelines that speed up your production workflow.
From mobile systems to production-ready game loops.
The right Unity approach depends on the release surface, game loop, performance budget, and team pipeline.
Tools & Technologies
Our Approach
Technical Assessment
We evaluate your Unity version, pipeline needs, and platform targets.
Architecture & Setup
Clean project structure, coding standards, CI/CD pipeline, and asset pipeline configuration.
Sprint Development
Feature development in agile sprints with playable builds every 2 weeks.
QA, Optimize & Ship
Full testing suite, performance profiling, store compliance, and launch support.
Frequently Asked Questions
Which Unity version do you use?
We assess the current project version, package dependencies, target platforms, and upgrade risk before recommending a Unity version or migration path.
Can you work with an existing Unity project?
Yes. We start by understanding the architecture, build health, pipeline, and risk areas so the first contribution improves the project rather than adding more uncertainty.
Can one Unity project support mobile and PC?
Often, yes, when the architecture, input, UI, performance budgets, and content are planned for platform differences. We evaluate that tradeoff against your release plan.
Can you advise on Unity licensing?
We can help a production team understand how licensing considerations affect the project, but formal licensing and legal decisions should be confirmed with Unity and qualified advisors.
Ready to make the next production decision?
Bring the game, the milestone, or the blocker. We'll discuss the scope, the team context, and whether HAPZ is the right production partner.
Book a Production Call
