Creative direction
Rapid reference boards, asset briefs, UI explorations, and first-pass variations give artists more time for the decisions only they can make.

HAPZ / GAME DEVELOPMENT STUDIO
HAPZ builds games end to end — from GDD to deployment — for founders, studios, and publishers. Multiplayer is our strongest ground: 10+ shipped across Unity and Unreal Engine.
Unity · Unreal Engine · Godot · Mobile · PC · VR · Multiplayer
$1M+
Earned on Upwork
Agency + founder profiles
100%
Job Success
Upwork agency profile
26,004
Upwork Hours
Public agency profile
10+
Multiplayer Games
Shipped end to end
START WITH THE PROBLEM
Choose the conversation that matches what is happening in production right now.
You have a vision, a pitch, or a playable seed. We turn it into a production plan, a dependable build, and a launch-ready game.
Explore full-cycle development →02You need specialists who can join an existing rhythm without adding management overhead or slowing the people already carrying the product.
Explore co-development →03The build is unstable, the roadmap has drifted, or a handoff went wrong. We audit the truth first, then create a credible recovery path.
Explore project rescue →INDEPENDENT CLIENT FEEDBACK
Clients point to the same things: technical ownership, clear communication, visible progress, and a team that stays engaged with the game beyond a single handoff.
“Their combination of technical expertise, flexibility, and genuine commitment to the project's success stood out.”
Playable beta, 50 completed levels, and a scalable technical foundation.
“Hapz provided daily summaries and weekly reports on their progress. They were effective and efficient.”
Turn-based combat system delivered with clear, regular delivery reporting.
SELECTED GAME DEVELOPMENT WORK
Explore selected HAPZ work across mobile, PC, VR, multiplayer, open-world, puzzle, shooter, RPG, and game-like training experiences.
Confidential client workAn expansive multiplayer world designed around exploration, social interaction, and real-time 3D systems.
Confidential client workA VR adventure built around physical interaction, player presence, and tense environmental exploration.
Confidential client workA turn-based mobile RPG built around collection, progression, and strategic character battles.

A fast-moving zombie action game designed around clear combat feedback, enemy encounters, and mobile gameplay pacing.

A split-screen multiplayer VR training experience that lets teams practise hands-on operational tasks in a game-like shared environment.

A polished Match-3 mobile experience built around satisfying swaps, progression, and bright, readable gameplay moments.
GAMES BUILT AND PUBLISHED BY HAPZ
Original HAPZ titles we designed, built, published and still maintain. Same team, same pipeline — you can download these and play them.
HAPZ original · Live on Google PlayAn arcade space shooter built and published by HAPZ. Fast runs, readable combat, and touch controls designed for one-handed play.
HAPZ original · Live on Google PlayA digital Call Break card game with bidding, trick scoring, AI opponents and a full in-game rulebook.
HAPZ original · Live on Google PlayA pixel-art platformer with ten hand-built levels across candy, desert, sky and space biomes.
PRODUCTION STACK
THE PEOPLE BEHIND THE BUILD
Game design, art, engineering, QA, and production stay closer when the people making the game understand the context behind every decision.

HOW WE WORK
Close collaboration. Clear ownership. Game-first decisions.We build continuity into the team so hard-earned production knowledge stays with the project.


AI IN PRODUCTION, NOT IN THE PITCH DECK
We use AI where it removes repetitive work and shortens iteration loops, never as a replacement for game direction, taste, or accountability.
WHAT GETS FASTER
The time saved depends on the pipeline, approvals, and risk profile. We identify the useful bottleneck before introducing tools.
See the AI production service →Rapid reference boards, asset briefs, UI explorations, and first-pass variations give artists more time for the decisions only they can make.
Dialogue variations, quest branches, NPC behavior prototypes, and content tagging help teams test a wider range of player-facing ideas earlier.
Feature specs and bug clusters become sharper test cases, regression maps, and handoff notes - with QA ownership and sign-off still firmly human.
Event variants, localization preparation, and community-content workflows move faster without losing the game's voice or approval controls.
Tell us what you are building, where the work is stuck, or what capacity you need. We'll review the brief and point you to the right next step. Or book a call directly.