A world built by HAPZ game developers

HAPZ / GAME DEVELOPMENT STUDIO

Build games players remember.
Ship with confidence.

HAPZ builds games end to end — from GDD to deployment — for founders, studios, and publishers. Multiplayer is our strongest ground: 10+ shipped across Unity and Unreal Engine.

Unity · Unreal Engine · Godot · Mobile · PC · VR · Multiplayer

$1M+

Earned on Upwork

Agency + founder profiles

100%

Job Success

Upwork agency profile

26,004

Upwork Hours

Public agency profile

10+

Multiplayer Games

Shipped end to end

INDEPENDENT CLIENT FEEDBACK

The production experience matters as much as the build.

Clients point to the same things: technical ownership, clear communication, visible progress, and a team that stays engaged with the game beyond a single handoff.

“Their combination of technical expertise, flexibility, and genuine commitment to the project's success stood out.”
Bojan LelicFounder, EM interactive

Playable beta, 50 completed levels, and a scalable technical foundation.

“Hapz provided daily summaries and weekly reports on their progress. They were effective and efficient.”
David RodriguezFounder, videogame development company

Turn-based combat system delivered with clear, regular delivery reporting.

SELECTED GAME DEVELOPMENT WORK

Games, systems, and player experiences built for real production.

Explore selected HAPZ work across mobile, PC, VR, multiplayer, open-world, puzzle, shooter, RPG, and game-like training experiences.

Open-World Multiplayer GameConfidential client work

Open-World Multiplayer Game

An expansive multiplayer world designed around exploration, social interaction, and real-time 3D systems.

Genre
Open-world MMORPG
Platform
PC
Focus
Multiplayer world systems
Hand-Tracked VR AdventureConfidential client work

Hand-Tracked VR Adventure

A VR adventure built around physical interaction, player presence, and tense environmental exploration.

Genre
VR survival horror
Platform
SteamVR
Focus
Hand-tracked movement
Turn-Based Mobile RPGConfidential client work

Turn-Based Mobile RPG

A turn-based mobile RPG built around collection, progression, and strategic character battles.

Genre
Turn-based monster RPG
Platform
iOS + Android
Focus
Mobile RPG systems
Mobile Zombie Shooter gameplay preview
Mobile Action / Shooter

Mobile Zombie Shooter

A fast-moving zombie action game designed around clear combat feedback, enemy encounters, and mobile gameplay pacing.

Genre
Zombie action shooter
Platform
Mobile
Focus
Combat and enemy systems
Multiplayer VR Training gameplay preview
Enterprise XR / Training Simulation

Multiplayer VR Training

A split-screen multiplayer VR training experience that lets teams practise hands-on operational tasks in a game-like shared environment.

Genre
Multiplayer VR training
Platform
Standalone VR
Focus
Simulation and performance feedback
Mobile Match-3 Puzzle Game gameplay preview
Mobile Puzzle / Match 3

Mobile Match-3 Puzzle Game

A polished Match-3 mobile experience built around satisfying swaps, progression, and bright, readable gameplay moments.

Genre
Match-3 puzzle
Platform
Mobile
Focus
Puzzle progression systems
See all selected work →

PRODUCTION STACK

Tools chosen for the game, not a generic stack.

Unity
Unreal Engine
Godot
Photon Fusion
Firebase
Steam
Blender

THE PEOPLE BEHIND THE BUILD

A studio team, not a rotating roster.

Game design, art, engineering, QA, and production stay closer when the people making the game understand the context behind every decision.

The HAPZ game studio team in their workspace
HAPZ studio team, Noida

HOW WE WORK

Close collaboration. Clear ownership. Game-first decisions.

We build continuity into the team so hard-earned production knowledge stays with the project.

The HAPZ team together outside during a studio outing
HAPZ team members celebrating together

AI IN PRODUCTION, NOT IN THE PITCH DECK

AI makes the first draft faster. Your team makes it worth shipping.

We use AI where it removes repetitive work and shortens iteration loops, never as a replacement for game direction, taste, or accountability.

WHAT GETS FASTER

  1. 01 Brief to first playable direction
  2. 02 Feedback to the next production iteration
  3. 03 Feature specification to a testable QA plan

The time saved depends on the pipeline, approvals, and risk profile. We identify the useful bottleneck before introducing tools.

See the AI production service →
01

Creative direction

Rapid reference boards, asset briefs, UI explorations, and first-pass variations give artists more time for the decisions only they can make.

02

Narrative and gameplay

Dialogue variations, quest branches, NPC behavior prototypes, and content tagging help teams test a wider range of player-facing ideas earlier.

03

QA and release readiness

Feature specs and bug clusters become sharper test cases, regression maps, and handoff notes - with QA ownership and sign-off still firmly human.

04

Live content

Event variants, localization preparation, and community-content workflows move faster without losing the game's voice or approval controls.

Let's Talk

Ready to Build
Something Great?

Tell us what you are building, where the work is stuck, or what capacity you need. We'll review the brief and point you to the right next step. Or book a call directly.

Your project details are sent securely to our team through HubSpot.

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