Starborne Wings gameplay: the player ship flying through a nebula
Selected work

HAPZ CASE STUDY / HAPZ original — live on Google Play

Starborne Wings

An arcade space shooter built and published by HAPZ. Fast runs, readable combat, and touch controls designed for one-handed play.

Project At A Glance

Genre
Arcade space shooter
Platform
Android
IP
HAPZ original

The Experience

Arcade combat needs every movement, target, and impact to read in a fraction of a second.

A focused shooter needs simple controls, a readable combat space, and missions that continuously give players a clear reason to improve their ship and try again.

This is a HAPZ original. We own the IP, and the build is live on Google Play — design, code, art pipeline, store submission and updates all in-house.

PROJECT BRIEF

What the project needed, and what we owned.

The problem
A HAPZ original: an arcade space shooter designed for short, replayable one-handed sessions on mobile.
HAPZ responsibility
Everything. HAPZ owns the IP — design, code, art pipeline, store submission and updates.
Technical challenges solved
Touch flight handling tuned for immediate response; enemy waves, fuel and thruster pickups, scoring and mission pacing that reward a replay.
Platform & technology
Unreal Engine · Android
Project status
Released — live on Google Play
Verified result
Published on Google Play and maintained by HAPZ.

WHAT HAPZ DELIVERED

The work we owned on this build.

End-to-end delivery

Built and published by HAPZ from concept through to the Google Play listing, including art, gameplay, optimisation and store submission.

Arcade flight controls

Touch handling tuned for immediate readability rather than simulation fidelity, so the ship responds the moment a thumb moves.

Combat and progression

Enemy waves, fuel and thruster pickups, scoring, and mission pacing that give a reason to replay a run.

Unreal EngineAndroidHAPZ original IP

FROM THE GAME

Screens from the live build.

Starborne Wings gameplay screenshot 1
Starborne Wings gameplay screenshot 2
Starborne Wings gameplay screenshot 3
Starborne Wings gameplay screenshot 4
Starborne Wings gameplay screenshot 5

Production Conversation

What this kind of game asks of a production team.

01

Readable combat

Threat, action, and result have to be legible at speed on a small screen.

02

Touch-first controls

The control scheme was designed for the device rather than ported onto it.

03

Session pacing

Short runs with visible progression, so a session ends wanting another.

Bring The Right Context

Building something with a similar production challenge?

Bring the game loop, target platform, current build, or the milestone that is under pressure. We will help you find the most credible next step.