Readable combat
Threat, action, and result have to be legible at speed on a small screen.

HAPZ CASE STUDY / HAPZ original — live on Google Play
An arcade space shooter built and published by HAPZ. Fast runs, readable combat, and touch controls designed for one-handed play.
Project At A Glance
The Experience
A focused shooter needs simple controls, a readable combat space, and missions that continuously give players a clear reason to improve their ship and try again.
This is a HAPZ original. We own the IP, and the build is live on Google Play — design, code, art pipeline, store submission and updates all in-house.
PROJECT BRIEF
WHAT HAPZ DELIVERED
Built and published by HAPZ from concept through to the Google Play listing, including art, gameplay, optimisation and store submission.
Touch handling tuned for immediate readability rather than simulation fidelity, so the ship responds the moment a thumb moves.
Enemy waves, fuel and thruster pickups, scoring, and mission pacing that give a reason to replay a run.
FROM THE GAME





Production Conversation
Threat, action, and result have to be legible at speed on a small screen.
The control scheme was designed for the device rather than ported onto it.
Short runs with visible progression, so a session ends wanting another.
Bring The Right Context
Bring the game loop, target platform, current build, or the milestone that is under pressure. We will help you find the most credible next step.