Mobile zombie shooter gameplay
Selected work

HAPZ CASE STUDY / Confidential client project

Mobile Zombie Shooter

A fast-moving mobile action game designed around clear combat feedback, enemy encounters, and satisfying session pacing.

Project At A Glance

Genre
Zombie action shooter
Platform
Mobile
Focus
Combat and enemy systems

The Experience

Mobile action games need immediate feedback without sacrificing control.

Combat, enemy behavior, upgrades, and session flow all need to work together so players understand the action and want to take on the next encounter.

Most of our work ships under a client's name, not ours. We keep it that way on purpose — the same discretion applies to your project. Full delivery detail, references, and code walkthroughs are available under NDA.

WHAT HAPZ DELIVERED

The work we owned on this build.

End-to-end delivery

GDD through store release, including control scheme design and mid-range device optimisation.

Combat & hit feedback

Shooting, damage, and feedback systems built so every hit reads instantly on a small screen.

Enemy AI & wave systems

Spawning, pathing, and difficulty pacing that keep pressure on without overwhelming the device.

UnityiOS + Android

Production Conversation

What this kind of game asks of a production team.

01

Mobile combat feel

Input, aim support, hit feedback, and animations should make every action feel responsive.

02

Enemy pressure

Encounters need readable threats and escalation that keeps players engaged.

03

Session pacing

The game loop should deliver satisfying progress within the rhythm of mobile play.

Bring The Right Context

Building something with a similar production challenge?

Bring the game loop, target platform, current build, or the milestone that is under pressure. We will help you find the most credible next step.