Multiplayer virtual reality training simulation
Selected work

HAPZ CASE STUDY / HAPZXR delivery

Multiplayer VR Training Simulation

A split-screen VR training simulation that lets teams practise operational tasks together in a game-like shared environment.

Project At A Glance

Genre
Multiplayer VR training
Platform
Standalone VR
Focus
Simulation and performance feedback

The Experience

Training sticks when people can practise decisions, not just watch instructions.

A game-like simulation lets participants learn through action, collaboration, and repeatable scenarios while giving facilitators a clearer view of performance.

This HAPZXR delivery is presented at a high level. Training use cases and implementation details can be discussed with the right operational context.

PROJECT BRIEF

What the project needed, and what we owned.

The problem
Teams needed to practise hands-on operational tasks together in a shared space, with performance that could be measured rather than assumed.
HAPZ responsibility
End-to-end: scenario design, multiplayer implementation, performance work and deployment to standalone headsets.
Technical challenges solved
Photon-backed session management and state sync so multiple trainees occupy one simulated space in real time, held inside a standalone VR frame budget.
Platform & technology
Unity · Photon Fusion · standalone VR
Project status
Delivered

WHAT HAPZ DELIVERED

The work we owned on this build.

End-to-end delivery

Built start to finish: scenario design, multiplayer implementation, performance work, and deployment to standalone headsets.

Shared-space multiplayer

Photon-backed session management and state sync so multiple trainees occupy one simulated space and see each other act in real time.

Scoring & performance feedback

Task scripting and assessment logic that turn a walkthrough into something measurable.

UnityPhoton FusionStandalone VR

Production Conversation

What this kind of game asks of a production team.

01

Shared scenarios

Multi-user training needs roles and interactions that give each participant a reason to engage.

02

Practical feedback

The experience should connect in-the-moment choices to observable outcomes and review.

03

Comfort and reliability

VR performance, onboarding, and session flow need to support confident repeat use.

Bring The Right Context

Building something with a similar production challenge?

Bring the game loop, target platform, current build, or the milestone that is under pressure. We will help you find the most credible next step.