Multiplayer virtual reality training simulation
Selected work

HAPZ CASE STUDY / HAPZXR delivery

Multiplayer VR Training Simulation

A split-screen VR training simulation that lets teams practise operational tasks together in a game-like shared environment.

Project At A Glance

Genre
Multiplayer VR training
Platform
Standalone VR
Focus
Simulation and performance feedback

The Experience

Training sticks when people can practise decisions, not just watch instructions.

A game-like simulation lets participants learn through action, collaboration, and repeatable scenarios while giving facilitators a clearer view of performance.

This HAPZXR delivery is presented at a high level. Training use cases and implementation details can be discussed with the right operational context.

WHAT HAPZ DELIVERED

The work we owned on this build.

End-to-end delivery

Built start to finish: scenario design, multiplayer implementation, performance work, and deployment to standalone headsets.

Shared-space multiplayer

Photon-backed session management and state sync so multiple trainees occupy one simulated space and see each other act in real time.

Scoring & performance feedback

Task scripting and assessment logic that turn a walkthrough into something measurable.

UnityPhoton FusionStandalone VR

Production Conversation

What this kind of game asks of a production team.

01

Shared scenarios

Multi-user training needs roles and interactions that give each participant a reason to engage.

02

Practical feedback

The experience should connect in-the-moment choices to observable outcomes and review.

03

Comfort and reliability

VR performance, onboarding, and session flow need to support confident repeat use.

Bring The Right Context

Building something with a similar production challenge?

Bring the game loop, target platform, current build, or the milestone that is under pressure. We will help you find the most credible next step.